DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game features a great visual style that displays in slick UI and menus...Per saperne di più
There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many...Per saperne di più
This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Flynn: Son of Crimson. It's a look into...Per saperne di più
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything...Per saperne di più
YOYO GAMES CELEBRATES 20 YEARS OF GAMEMAKER WITH OUR COMMUNITYFriday, November 15th, GameMaker celebrates its 20th Anniversary. In honour of the occasion, we are...Per saperne di più
In this article, we're going to introduce you to a very powerful tool for creating naturalistic sprites using skeletal animation. The idea behind this...Per saperne di più
The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to teach you all about the importance of game save files...Per saperne di più
2.2.4 introduces a big update of the build toolchain to match the requirements of Android 10 and also macOS/iOS/tvOS following Apple's recent announcements -...Per saperne di più
In a previous article that we published on blend modes, we covered the simple blend modes that you can use in your games, and gave...Per saperne di più
If you've been using GameMaker Studio 2 for any length of time, you will almost certainly have come across blend modes, and probably even...Per saperne di più