Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the unique aesthetic used in his game Wandersong, which...Per saperne di più
The latest GameMaker Studio 2 update (2.1.5) has added a new collision mask kind to the Sprite Editor. This addition is the rotated rectangle collision...Per saperne di più
Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an interesting alternative to using "depth = -y" for depth sorting in...Per saperne di più
The following piece was written by Julian Adams, originally for the development blog of Ruin of the Reckless. He has been kind enough to...Per saperne di più
Many people who use GameMaker to make mobile games start out with the Android module due to its accessibility and ease of use. Basically, if...Per saperne di più
The 1.4 update to GameMaker: Studio is perhaps the most important to date. Apart from greatly increasing the UI stability and adding new features,...Per saperne di più
The 1.4 update to GameMaker: Studio is perhaps the most important to date. Apart from greatly increasing the UI stability and adding new features,...Per saperne di più
Quite often we have people enquiring about what they see as odd results using surfaces, most specifically to do with unexpected transparent effects when...Per saperne di più