PolyCrunch Games are the developers of Pyramid Plunge, a cartoony rogue-lite, action-platformer with handcrafted pixel-art. They join us on the blog to share the way...続きを読む
What are enums? GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler...続きを読む
Hey GameMakers! Pixelated Pope here, and today I want to show you a method for building your game's collision using a blend of tile-based collisions...続きを読む
Hey, GameMakers! Seth Coster from Butterscotch Shenanigans here, with another BUTTERY SMOOTH TECH BLOG! This time, we’re going to dig into something many of us...続きを読む
Gabe "lazyeye" Weiner is a Programmer / Producer who is active in the GameMaker community, developing a variety of content from tools, jam games,...続きを読む