DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game features a great visual style that displays in slick UI and menus...Читать дальше
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything...Читать дальше
In this article, we're going to introduce you to a very powerful tool for creating naturalistic sprites using skeletal animation. The idea behind this...Читать дальше
The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to teach you all about the importance of game save files...Читать дальше
If you've been using GameMaker Studio 2 for any length of time, you will almost certainly have come across blend modes, and probably even...Читать дальше
This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be talking about how to set up and manage...Читать дальше
When beginning to use GameMaker, one of the first things you'll have to deal with are the Draw Events, since these events are responsible...Читать дальше
About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programming video games, which quickly spiralled into a passion...Читать дальше