Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the following blog on how they use 2D and 3D tricks within GameMaker...Per saperne di più
OVERVIEWAs there are some minor changes coming to GameMaker Studio 2 update 2.2.1 in regards to surfaces, I thought this would be an opportunity...Per saperne di più
Tyler Thompson from Falcon Development breaks down the colorful tricks he used when developing Cattials (available now on Nintendo Switch).Cattails is a game with a lot...Per saperne di più
Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the unique aesthetic used in his game Wandersong, which...Per saperne di più
The latest GameMaker Studio 2 update (2.1.5) has added a new collision mask kind to the Sprite Editor. This addition is the rotated rectangle collision...Per saperne di più
Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an interesting alternative to using "depth = -y" for depth sorting in...Per saperne di più
One of the more advanced things developers want to do is create their own 2D lighting engine, but the reality of it sometimes gets...Per saperne di più