Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the following blog on how they use 2D and 3D tricks within GameMaker...Read More
OVERVIEWAs there are some minor changes coming to GameMaker Studio 2 update 2.2.1 in regards to surfaces, I thought this would be an opportunity...Read More
Tyler Thompson from Falcon Development breaks down the colorful tricks he used when developing Cattials (available now on Nintendo Switch).Cattails is a game with a lot...Read More
Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the unique aesthetic used in his game Wandersong, which...Read More
The latest GameMaker Studio 2 update (2.1.5) has added a new collision mask kind to the Sprite Editor. This addition is the rotated rectangle collision...Read More
Today's Tech Blog is courtesy of Hannes “Ariak” Schmieding, and it covers an interesting alternative to using "depth = -y" for depth sorting in...Read More