PolyCrunch Games are the developers of Pyramid Plunge, a cartoony rogue-lite, action-platformer with handcrafted pixel-art. They join us on the blog to share the way...Leer más
What are enums? GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler...Leer más
Hey GameMakers! Pixelated Pope here, and today I want to show you a method for building your game's collision using a blend of tile-based collisions...Leer más
Hey, GameMakers! Seth Coster from Butterscotch Shenanigans here, with another BUTTERY SMOOTH TECH BLOG! This time, we’re going to dig into something many of us...Leer más
Matharoo, the instructor of “Building a Crafting Game” on Udemy, is here to share a neat graphical technique in GameMaker that makes your game...Leer más
Gabe "lazyeye" Weiner is a Programmer / Producer who is active in the GameMaker community, developing a variety of content from tools, jam games,...Leer más