DT Mark is the creator of TAWBS, a minimalistic, trial-and-error, top-down-shooter. The game features a great visual style that displays in slick UI and menus...Per saperne di più
This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Flynn: Son of Crimson. It's a look into...Per saperne di più
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything...Per saperne di più
In this article, we're going to introduce you to a very powerful tool for creating naturalistic sprites using skeletal animation. The idea behind this...Per saperne di più
The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to teach you all about the importance of game save files...Per saperne di più
In a previous article that we published on blend modes, we covered the simple blend modes that you can use in your games, and gave...Per saperne di più
If you've been using GameMaker Studio 2 for any length of time, you will almost certainly have come across blend modes, and probably even...Per saperne di più
This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be talking about how to set up and manage...Per saperne di più
When beginning to use GameMaker, one of the first things you'll have to deal with are the Draw Events, since these events are responsible...Per saperne di più
About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programming video games, which quickly spiralled into a passion...Per saperne di più
In this tech blog, we're going to explore arrays and how to use them when working with Drag and Drop™. Before we start showing you...Per saperne di più